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SUMMARY

The advantages and disadvantages of OpenGL and Direct3D have been looked at, along with the characteristics of a GUI toolkit. The signal/slot method of object communication was looked at, and its advantages shown.

Among the many existing graphics packages, three were given a brief overview; Total Havok, Vortex and Dynamechs, and their relative merits were discussed.



Andrew P Coates (UG) 2002-07-17