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Contents
INTRODUCTION
BACKGROUND
SPEECH RECOGNITION
SPEECH RECOGNITION ENGINES
SPEECH RECOGNITION CONTROL LANGUAGE
AVAILABLE TECHNOLOGIES
SUMMARY
NATURAL LANGUAGE PROCESSING
SYNTAX
PARSING
SEMANTICS
PRAGMATICS
AVAILABLE TECHNOLOGIES
SUMMARY
ANIMATION
GRAPHICS API
GRAPHICAL USER INTERFACE TOOLKIT
AVAILABLE TECHNOLOGIES
SUMMARY
INTERFACES
TYPES OF INTERFACE
SPOKEN NATURAL LANGUAGE INTERFACE
SUMMARY
EXISTING APPLICATIONS
QUICKSET
COMMANDTALK
ANIMATION FROM NATURAL LANGUAGE (ANIMNL)
SUMMARY
CHAPTER SUMMARY
DESIGN
TOOLS
SYSTEM OVERVIEW
ARCHITECTURE
COMMUNICATION
MODULES
SPEECH INTERFACE
NATURAL LANGUAGE PROCESSING
ANIMATION
SYSTEM REQUIREMENTS
STATIC MODELS
DYNAMIC MODELS
IMPLEMENTATION
MODULES
SPEECH INTERFACE
NATURAL LANGUAGE PROCESSING
ANIMATION
SYSTEM
EVALUATION
MODULE ANALYSIS
SPEECH INTERFACE
NATURAL LANGUAGE PROCESSING
ANIMATION
SYSTEM ANALYSIS METHOD
EVALUATION REMIT
EVALUATION DESIGN
EVALUATION PROCEDURE
SYSTEM ANALYSIS
RESULTS
CONCLUSION
EVALUATION CONCLUSIONS
APPLICATION AND FEASIBILITY
EXTENSIONS AND FURTHER WORK
MODULES
SYSTEM
FINAL WORDS AND ACKNOWLEDGEMENTS
Bibliography
SCREENSHOTS
MERCURY CODE I
MERCURY CODE II
EVALUATION PROCEDURE
OVERVIEW
THE TASK
THE TRAINING
THE TASK REVISITED
QUESTIONNAIRE
EXPERIMENT SESSION LOGS
USER ONE
SESSION ONE
SESSION TWO
USER TWO
SESSION ONE
SESSION TWO
USER THREE
SESSION ONE
SESSION TWO
USER FOUR
SESSION ONE
SESSION TWO
USER FIVE
SESSION ONE
SESSION TWO
Andrew P Coates (UG) 2002-07-17